“SoundWorks Collection Exclusive: Music composers Trent Reznor and Atticus Ross are joined by sound re-recording mixer, supervising sound editor Ren Klyce to discuss their work on “The Social Network”. The 45 minute discussion was moderated by Bruce Carse.”
Who the hell are “The xx’s” and why are Gorillaz covering them? That’s what I was thinking while thoroughly enjoying their rendition of a song I had never heard. Well I post this for two reasons. One, the cover is great and two, the other band sounds pretty interesting as well.
This weeks recording was one I made while staying in a hostel over in London. It was a rather long take and I edited out a fun portion of it that I thought would be good for this week’s listen. Can you guess what it is?
“In this exclusive sound for film profile we talk with Sound Re-Recording Mixer, Beau Borders, sound designer Alan Rankin, Supervising Sound Editor Mark Stoeckinger, Sound Designer Ann Scibelli, and Sound Designer Ken J. Johnson.”
From Radiohead’s guitarist, Jonny Greenwood playing the chunky guitar stabs in “Creep” to the yelling of Ringo Starr in the Beatles, “Helter Skelter”, this article turns up a lot of great info on some unique moments in music history.
“Most of us have become so used to suppressing noise that we don’t think much about what we’re hearing, or about how we listen. Yet our well-being is now being seriously damaged by modern sound. Here are 10 things about sound and health that you may not know”
This weeks listen is one that came by accident a couple years ago and I thought I would share it. No processing or special editing was done to the file. Take a listen and leave your guess in the comments. It’s fairly easy but a cool sound none the less.
“Introduction to Game Audio: How Games are Different from Anything You’ve Worked on Before. This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, [...]
I’m pretty much giving this game a shout out because I can easily get behind any developer or creative content creator that thinks about audio as a forefront when producing something. Solace is a music based game created by a group of students from DigiPen. It’s free to download and you can check out a [...]
Tonehammer has created a musical piece consisting almost entirely out of bees! It’s a pretty cool feat to accomplish. Below you can read about some of the steps and plugins used. One of the first you’ll see is Paul’s Time Stretch, which gained a lot of attention with Justin Beibers, “U Smile” song being pitched [...]
“Dubbed “The baddest earphones on the planet.” MUNITIO : nine millimeter earphones have a sound like no other. Dark and rich like 20 year old scotch. Tight, low, thundering bass that is both accurate and enveloping. Crystal clear mids and sweet smooth highs. Delivering the most complex sounds and subtleties of all musical genres and [...]
What makes a sound memorable? Maybe it’s unique or maybe it’s constant repetition. Whatever it is there are reasons why we remember sounds and why they live on to form nostalgia. I was curious about game sounds in particular. There are a good bunch of sounds that everyone seems to recall as either “iconic”, “memorable” [...]
From Synthtopia, comes my favorite video ever. This guy scares the hell out of me…and this guys name is Gordon Charlton. He’s playing the Moog Etherwave theremin through a Marshall Echohead delay and really sharp kitchen knives. Happy Halloween!
The heavy sound of Marshall has been carried over the world for nearly 50 years. Breathless roadies and roaring trucks have worked hard to make Marshall heard all across the globe. Now, time has come for you to carry this magnificent burden of rock ‘n’ roll all by yourself.
The SoundWorks Collections visits composer Mike Reagan in his Los Angeles based studio to explore his work on the upcoming video game “God of War: Ghost of Sparta” and learn about his creative approach.
Create Digital Music has posted an interview with Harmonix, the developers behind the mega-successful Guitar Hero and Rock Band franchises. With their latest release, Rock Band 3, the game offers a new pro mode which is being touted as exceptionally close to actually playing the real deal. I haven’t played myself but it sounds interesting. [...]
“HD Sound uses improved encoding and higher bit rates to boost quality. The BBC said improvements in sound would depend on the size or quality of speakers or headphones. It also offered a wider dynamic range, accentuating the difference in volume between quiet and loud sounds.”