“SoundWorks Collection Exclusive: Music composers Trent Reznor and Atticus Ross are joined by sound re-recording mixer, supervising sound editor Ren Klyce to discuss their work on “The Social Network”. The 45 minute discussion was moderated by Bruce Carse.”
“Introduction to Game Audio: How Games are Different from Anything You’ve Worked on Before. This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, [...]
I’m pretty much giving this game a shout out because I can easily get behind any developer or creative content creator that thinks about audio as a forefront when producing something. Solace is a music based game created by a group of students from DigiPen. It’s free to download and you can check out a [...]
Tonehammer has created a musical piece consisting almost entirely out of bees! It’s a pretty cool feat to accomplish. Below you can read about some of the steps and plugins used. One of the first you’ll see is Paul’s Time Stretch, which gained a lot of attention with Justin Beibers, “U Smile” song being pitched [...]
“Dubbed “The baddest earphones on the planet.” MUNITIO : nine millimeter earphones have a sound like no other. Dark and rich like 20 year old scotch. Tight, low, thundering bass that is both accurate and enveloping. Crystal clear mids and sweet smooth highs. Delivering the most complex sounds and subtleties of all musical genres and [...]
What makes a sound memorable? Maybe it’s unique or maybe it’s constant repetition. Whatever it is there are reasons why we remember sounds and why they live on to form nostalgia. I was curious about game sounds in particular. There are a good bunch of sounds that everyone seems to recall as either “iconic”, “memorable” [...]
Create Digital Music has posted an interview with Harmonix, the developers behind the mega-successful Guitar Hero and Rock Band franchises. With their latest release, Rock Band 3, the game offers a new pro mode which is being touted as exceptionally close to actually playing the real deal. I haven’t played myself but it sounds interesting. [...]
“HD Sound uses improved encoding and higher bit rates to boost quality. The BBC said improvements in sound would depend on the size or quality of speakers or headphones. It also offered a wider dynamic range, accentuating the difference in volume between quiet and loud sounds.”