Gamasutra has a pretty cool article about the design process for the original Xbox’s boot sequence. It goes into details about the limitations and hardware used in order to match the eight second animation with a very small memory budget. Check out an excerpt after the jump.
Below is a feed from us and our favorite audio resources.
If you were interested in having a more casual conversation about sound and sharing interesting links, demos, etc., feel free to join the new facebook “Sound Design” group. It’s a closed group so your postings wont spam family members and other friends you might share with on the website.
Kenneth Young (Media Molecule), Chance Thomas (HUGEsound.com), Scott Selfon (Microsoft), Brian Schmidt (Brian Schmidt Studios), and Tommy Tallarico (Game Audio Network Guild founder) chat with Gamasutra about the current state of game audio and how they want to push the envelope going forward. They also discuss some of their favorite moments from last years releases and developing for mobile platforms.