I’ll be up in L.A. for E3 starting today through the rest of the week. Updates will probably be scattered but if you’ll be attending the event send a message and let’s meet up!
Develop has posted an article talking with Swedish developer, DICE about the audio for Battlefield: Bad Company 2. They talk about some interesting things. One thing in particular that stood out for me was how the audio team was in charge of controlling the sensitivity of the controller rumble and camera shakes to better sync [...]
Now this is mobile recording. Instructibles.com has an easy to follow install of a USB port using existing spare paneling. You know, the extra panels that aren’t used when you decide to not get the navigation system or four wheel drive option. Now you can power that M-Box or any other USB powered device from [...]
Live Nation has is offering tickets free of service fees for all their owned and operated amphitheaters this month. This is great considering these fees usually make up around 30% of the ticket costs. Some of the biggest artists are a part of this deal: Alice in Chains, MGMT, B.B. King, Ozzfest, Rush, Elton John, [...]
Chuck Russom has posted a recording from guest blogger and cosmopolitan, Paul Lackey (Audio Director for Electronic Arts – Los Angeles). In the recording you’ll hear many of the exotic locations Paul has traveled to throughout his career. Click on through for the embedded sample.
David Steinwedel has a great recording of a treadmill. It sounds like some kick ass material for the sci-fi/tech realm. Check it out after the jump.
Sanken has introduced their new “short shotgun” microphone, the CS-2. The mic has an 120mm acoustic tube in a 250mm body using Sanken’s rectangular capsule for more define directionality. They mic also features a “high boost” switch that will compensates for the attenuation of high frequencies when the mic is used with a windscreen/windjammer.
Click through for a video from Wimpy Burgers showcasing a boom operator down on his luck.
Bear McCreary (Battlestar Gallactica) has announced that he is composing the music for his second large scale video game title, the military shooter, SOCOM 4. Bear goes into detail about the inspirations and setups but what caught my eye was that he has written eight hours of music – which seems like a massive amount [...]
BMW’s blog has a detailed read about designing the acoustics and engine sounds for the upcoming diesel engines. It goes into detail how they used dampening materials to prevent unwanted buzzing and noise as well as employing sound designers to bring in an artificial engine sound to give the usual unappealing diesel engine characteristics a [...]
Are you older than seven years old? Well swing by your local Toys “R” Us and grab yourself a copy of Pro Tools. The monster toy retailer describes it as a way to “easily and affordably craft professional-sounding songs and remixes with M-Powered Essentials software – no experience needed.” With no experience needed, what are [...]
Designing Sound has an exclusive interview with Andrew DeCristofaro, Michael Payne and David Farmer of the recent film, “A Nightmare on Elm Street”. In the interview they talk about some of the challenges they came across while designing for the film such as how far to take the dream sequences without giving it away to [...]
Guardian.co.uk has a great article up about the process of writing the score for “Red Dead Redemption”. Among other things, it goes into detail on how musicians, Bill Elm and Wody Jackson restricted themselves to keep the entire score in A minor at 130 BPM. Playing through the game myself, it sounds completely random at [...]
With the upcoming release of ‘Toy Story 3′, Pixar and Dolby Laboratories are working together to release the film in 7.1. Expressing to most theaters currently supporting Dolby Digital Surround EX that they will only need a software update and ones without will have to invest around $700 per theater – it’s hardly a question. [...]