Massive Congratulations to all the nominees and winners at the BAFTA Games Awards last night! Highlights for us were: The Audio Achievement in 2014 went to The Last of Us! Congratulations to Phillip Kovats and all the audio guys at Naughty Dog, Inc. very well deserved award and up against some great competition!
In the video, Lead Sound Designer Lewis James and Senior Sound Designer Anton Woldhek discuss the dynamic prioritization of sound effects in the game, and reveal how some of Killzone Shadow Fall’s sound effects were created. They also talk about the Madder (Material Dependent Environmental Reactions) System that was developed to allow gun sounds to react and adapt to the materials in their environment.
Gamasutra has a pretty cool article about the design process for the original Xbox’s boot sequence. It goes into details about the limitations and hardware used in order to match the eight second animation with a very small memory budget. Check out an excerpt after the jump.
Kenneth Young (Media Molecule), Chance Thomas (HUGEsound.com), Scott Selfon (Microsoft), Brian Schmidt (Brian Schmidt Studios), and Tommy Tallarico (Game Audio Network Guild founder) chat with Gamasutra about the current state of game audio and how they want to push the envelope going forward. They also discuss some of their favorite moments from last years releases and developing for mobile platforms.