Articles in the Games Category
Gamasutra has a pretty cool article about the design process for the original Xbox’s boot sequence. It goes into details about the limitations and hardware used in order to match the eight second animation with a very small memory budget. Check out an excerpt after the jump.
Kenneth Young (Media Molecule), Chance Thomas (HUGEsound.com), Scott Selfon (Microsoft), Brian Schmidt (Brian Schmidt Studios), and Tommy Tallarico (Game Audio Network Guild founder) chat with Gamasutra about the current state of game audio and how they want to push the envelope going forward. They also discuss some of their favorite moments from last years releases [...]