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[19 Nov 2011 | No Comment | ]
Designing The Orignal Xbox Boot Sequence

Gamasutra has a pretty cool article about the design process for the original Xbox’s boot sequence.  It goes into details about the limitations and hardware used in order to match the eight second animation with a very small memory budget.  Check out an excerpt after the jump.

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Games »

[17 Aug 2011 | No Comment | ]
The Sound of “Need for Speed: The Run”

The guys over at Electronic Arts Black Box have put together a nice video showcasing the work done for Need for Speed: The Run.  I love a good racing game with killer sound work.

Games »

[17 Aug 2011 | No Comment | ]
GDC 2012: Audio Track Advisory Board Talk Shop

Kenneth Young (Media Molecule), Chance Thomas (HUGEsound.com), Scott Selfon (Microsoft), Brian Schmidt (Brian Schmidt Studios), and Tommy Tallarico (Game Audio Network Guild founder) chat with Gamasutra about the current state of game audio and how they want to push the envelope going forward.  They also discuss some of their favorite moments from last years releases [...]

Games »

[16 Aug 2011 | No Comment | ]
Deus Ex: Human Revolution – Sound & Music

The guys over at Eidos Interactive have put together a video showcasing the audio for Deus Ex: Human Revolution.  They go over the development of the score, designing guns, environments and how they tried to make the soundtrack as immersive as possible.

Games »

[31 May 2011 | No Comment | ]
Gamasutra: Bringing Console-Quality Audio To Browser And Mobile Games

Former Shaba Games Audio Director, Brad Meyer talks about his recent experiences with developing for a mobile platform.  He talks about the constraints and how to achieve the best results possible.

Games »

[21 May 2011 | No Comment | ]
The Blind Gamer That Relies On Sound Design

Terry Garrett is a blind gamer that uses trial and error along with audio cues to help him progress through a video game.  This will surely get you thinking about the significance of our work and how important it is to have clean and unique sounding assets.

Film, Games, Music, Television »

[8 May 2011 | No Comment | ]
TONSTURM Fulfills Your Whooshing Desires

The fellas at TONSTURM will be releasing a pretty awesome sounding whoosh library shortly.  You can check out their demo video after the jump.

Games, Music »

[8 May 2011 | No Comment | ]
The 1,000 Watt “Subsonic” Chair

Designed to represent what it would feel like to sit on a rocket and targeted towards the teenage demographic, Greg Ball has created this “subsonic” chair to get all your bits jigglin’.  Looks great for the house, no? I personally would love to try out some video games with it. Ball describes his creation after [...]

Games »

[21 Apr 2011 | No Comment | ]
Rob Blake Talks Audio for Mass Effect 3

Rob Blake chats with Game Informer about the changes that go into making a sequel and how the audio team at Bioware are trying to enhance their previous efforts.  Hit the jump for a link to the video.

Film, Games, Music »

[8 Feb 2011 | No Comment | ]
SoundWorks Collection: Sound One Studios

“Sound One is home to five re-recording studios, two ADR studios, a Foley studio with a comprehensive prop collection, and nearly one hundred editing suites, Sound One is centrally located on Broadway in the historic Brill Building in midtown Manhattan.”