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Exclusive: Memorable & Iconic Game Sounds

29 October 2010 7 Comments

What makes a sound memorable?  Maybe it’s unique or maybe it’s constant repetition.  Whatever it is there are reasons why we remember sounds and why they live on to form nostalgia.  I was curious about game sounds in particular.  There are a good bunch of sounds that everyone seems to recall as either “iconic”, “memorable” or “classic”.

In my research it appears that most people start listing sounds from the 90′s back.  A few popular examples are from Pac-Man, Super Mario Bros. and The Legend of Zelda.  Most people that don’t even play video games can list a good portion of them and probably even mimic the way they sound.  But what about modern sounds?  Why have they been lacking lately, or have they?  Is it something as simple as our childhood hanging onto these older sounds and not being influenced as much by more recent titles?  In a day and age where games are becoming more like Hollywood blockbuster films, the sound pallet for these games has adjusted as well.  Could this be a factor?  Could more resources produce less creativity?  What sounds will the children of today remember twenty years from now?

Below you will find a list of what the readers and I consider “memorable” and “iconic” sounds.  I encourage you to leave you opinions and favorites in the comments section below.


A↔DE↔HI↔MN↔RS↔VW↔Z


 

Angry Birds

The Chatter of The Birds

Bioshock

The Big Daddy “Rosie”

Castlevania

Hearts and Items Collected

Doom

Door Opens

Enemy Is Nearby

Duck Hunt

Dog Laughing At Poor Performance

Final Fantasy (VII)

Menu Navigation Sounds

Half-Life

Combine Soldier Radio Communications

Replenishing Health

Halo

Overshield Recharging

Mega Man

Death Explosion of Mega Man

Metal Gear Solid

Getting Caught By An Enemy “!”

Solid Snake’s Codec Chime

Microsoft Xbox 360 Console

Achievement Unlocked Notification

Mortal Kombat

Scorpion’s “Get Over Here!”

Pac-Man

Pac-Man Dying

Punch-Out

Knockout Punch

Shadow of the Colossus

Stabbing A Giant

Silent Hill

Siren

Splinter Cell

Night Vision Goggles Activated

Sonic The Hedgehog

Ring Collected

Ring(s) Lost

Destroyed An Enemy

Super Mario Bros.

Jumping

Coin Collected

Fireball

Flagpole Slide

Enter Pipe

1Up!

Power Up/Mushroom Growth

Stomp Enemy

The Legend of Zelda

Opening A Chest

Heart Collected

Taking Damage (The Adventures of Link)

Obtaining A New Weapon/item

Found A Secret

7 Comments »

  • Cormac Donnelly said:

    How about the alarm from Goldeneye? I’ve noticed it recently in a few TV shows.

  • Mike Niederquell (author) said:

    Hah, this one!?

    http://www.youtube.com/watch?v=j-ixz4ltmck

    That’s a good one.

  • Martin said:

    Awesome post. Brings back some (sound) memories. Especially Super Mario had some of the coolest and most innovative sounds at the time, I think.

  • Ian said:

    Because I’m still on my Mass Effect kick, I’ve got to say the Geth! There are so many different races in Mass Effect, but the Geth are instantly recognizable by their sound.

  • LostChocolateLab said:

    Love this round-up!

    Here’s a article I wrote on the subject on:

    The significance of establishing pleasure in the sonification of emotionally driven sound effects. Shadow of The Colossus – A Sonification Case Study.

    http://blog.lostchocolatelab.com/2006/07/shadow-of-colossus-sonification-case.html

    Keep this cooking, it’s a great resource!
    -lcl

  • Charlie said:

    Fantastic collection, thanks!

    One think I noticed – almost all these sound effects have some sort of pitch-shifting element. I’ve been noticing this everywhere since I saw an interview with the How to Train Your Dragon sound team (http://soundworkscollection.com/howtotrainyourdragonpanel). They mentioned that when they need a sound to stand out in a busy soundscape, they just make it slide up or down in pitch. Apparently we’re naturally attuned to these sliding-pitch sounds. Could explain why the Halo shield recharge and the Splinter Cell night vision stand out among the modern games.

    Also, a quick funny story. I was in a gas station and heard the Sonic coin collect noise. I kept looking around for a Genesis or something…turns out it was the sound effect for their cash register!

    Charlie @ soundlounge

  • Mike Niederquell (author) said:

    @Charlie – I really enjoyed that SoundWorks video. I think it offered some of the most valuable information throughout the series. You’re right about most of these sounds too, a lot of them do have pitch bend elements!

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