Monthly Archive: October 2010

Half-Life

Exclusive: Memorable & Iconic Game Sounds

What makes a sound memorable?  Maybe it’s unique or maybe it’s constant repetition.  Whatever it is there are reasons why we remember sounds and why they live on to form nostalgia.  I was curious about game sounds in particular.  There are a good bunch of sounds that everyone seems to recall as either “iconic”, “memorable” or “classic”.

Theremin_Moog 1

The Moog Theremin Halloween Contest

From Synthtopia, comes my favorite video ever.  This guy scares the hell out of me…and this guys name is Gordon Charlton.  He’s playing the Moog Etherwave theremin through a Marshall Echohead delay and really sharp kitchen knives.  Happy Halloween!

Marshall_Headphones 0

Cover Your Ears, Here Come Marshall Headphones

The heavy sound of Marshall has been carried over the world for nearly 50 years. Breathless roadies and roaring trucks have worked hard to make Marshall heard all across the globe. Now, time has come for you to carry this magnificent burden of rock ‘n’ roll all by yourself.

Heat 0

Take The HEAT Listening Challenge

Can you tell the difference between a standard in the box mix, an in the box mix with HEAT enabled, or a mix running through a Neve 8048?  Avid is hoping you can’t.

Harmonix 0

The Evolution of A “Rock Band”

Create Digital Music has posted an interview with Harmonix, the developers behind the mega-successful Guitar Hero and Rock Band franchises.  With their latest release, Rock Band 3, the game offers a new pro mode which is being touted as exceptionally close to actually playing the real deal.  I haven’t played myself but it sounds interesting.  Then again, if you’ve come this close, why not just play a real guitar?  Read a portion of the interview after the jump.

sonic-spread-post-news 0

BBC Rolling Out HD Sound for Radio

“HD Sound uses improved encoding and higher bit rates to boost quality.  The BBC said improvements in sound would depend on the size or quality of speakers or headphones.  It also offered a wider dynamic range, accentuating the difference in volume between quiet and loud sounds.”