Russell Brower of Starcraft 2 Talks Shop
The guys over at Gamespot have a discussion up with Russell Brower, Audio Director on Blizzard’s Starcraft 2. I’m acutally surprised with how long the interview is considering it’s just audio. Take the jump and have a read.
GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game?
RB: Well, we built upon the soundscape that was established in Starcraft, so we do consider the sound for Starcraft II evolutionary rather than revolutionary. So that meant continued use of mechanical sounds. We recorded an endless number of small contraptions. There were large machines; there are sounds made from electronics and synthesizers; and of course with the zerg, there were a lot of fairly gross sounds that came from our various concoctions of flour, water, salt, and goop…and a lot of unmentionable stuff that made our studio a challenge to clean up afterward.
GS: There must have been a lot of squishy noises.
RB: Some vegetables were harmed in the making of Starcraft II.
GS: Now Starcraft II has that distinct space Western feel to it. Was there any influence from the television show Firefly or were the themes primarily based off the previous setting and story?
RB: The idea that the Terrans are in their off-hours…kind of space trucking cowboys…really started with Starcraft, which was what, 11, 12 years ago? I think there’s just a vernacular forming around that concept, and we’re following the path we started charting a long time ago.










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