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Sound and Music as Narrative in Flower

27 July 2010 2 Comments

A vimeo video has surfaced showcasing how Thatgamecompany have used audio (music and sound design) to help narrate the experience in their game, Flower.  Take the leap and watch the videos.

2 Comments »

  • Mark Kilborn said:

    This is one of the best GDC talks I’ve ever attended. Thanks for finally publishing this online so I can share it with others. And well done to Steve and Vincent, you guys knocked it out of the park. Your work is inspiring.

  • Jack said:

    Go Steve!

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