Sound and Music as Narrative in Flower
27 July 2010
2 Comments
A vimeo video has surfaced showcasing how Thatgamecompany have used audio (music and sound design) to help narrate the experience in their game, Flower. Take the leap and watch the videos.


This is one of the best GDC talks I’ve ever attended. Thanks for finally publishing this online so I can share it with others. And well done to Steve and Vincent, you guys knocked it out of the park. Your work is inspiring.
Go Steve!
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