Articles Archive for June 2010
Music »
“This interactive sound installation deals with exploring the physical connection between people and technology. A tangible user interface, taking the form of a glove is worn by the participant as they are invited to interact with an analogue tape surface. As the glove comes in contact with the tape, sound is generated and can be [...]
Film »
Music »
Games »
Psai is currently in development by Pariscope Studios to offer a middleware solution for game developers looking for solutions with their music system . From their website: “Music is linear, interactive media is highly non-linear. That`s the reason why creating interactive music for games is so complicated and time consuming. To put it in a nutshell: psai® [...]
Music »
Looking for an easy way to find show schedules and exhibitor areas for the Summer NAMM show going on this weekend in Nashville? Well click through and follow the link to hook up your iPhone or Blackberry with the goodness this App offers.
Unfiltered »
Mr. Isaza has recorded his Mac laptop HDD. Personally, I dig the disc insertion/feed sounds. Click through and listen.
Music »
John Paul Jones (bassist for Led Zeppelin) explains how the drum sound came about through experimentation. If my memory serves me right, I think this also might have been showcased in the recent film “It Might Get Loud” featuring Jimmy Page. Click through for the video/audio.
Music »
“Musilanguage is a term coined by Steven Brown to describe his hypothesis of the ancestral human traits that evolved into language and musical abilities. It is both a model of musical and linguistic evolution and a term coined to describe a certain stage in that evolution. Brown states that both music and human language have [...]
Film »
Designing Sound talks with Charles Maynes about his work on Spider-Man and Fantastic Four. How did he come up with Spidey’s web sling sound? Cat spit was a big part of it. How about Mr. Fantastic’s stretching abilities? Maybe a little Honey Smacks cereal was involved. You’ll have to hit the jump and read on [...]








