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Articles Archive for May 2010

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[27 May 2010 | No Comment | ]
Bear McCreary To Score “SOCOM 4″

Bear McCreary (Battlestar Gallactica) has announced that he is composing the music for his second large scale video game title, the military shooter, SOCOM 4.  Bear goes into detail about the inspirations and setups but what caught my eye was that he has written eight hours of music – which seems like a massive amount [...]

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[27 May 2010 | No Comment | ]
Your Mouse Clicks Need More Distortion

Roland UK has put together a mouse based off of Boss’s popular DS-1 distortion pedal. The ‘Tone’ and ‘Dist’ knobs work as the left and right mouse button and a convenient scroll wheel has been added to the side.  There’s also an LED that lights up when the device is attached.

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[27 May 2010 | No Comment | ]
Active Sound Design with BMW

BMW’s blog has a detailed read about designing the acoustics and engine sounds for the upcoming diesel engines.  It goes into detail how they used dampening materials to prevent unwanted buzzing and noise as well as employing sound designers to bring in an artificial engine sound to give the usual unappealing diesel engine characteristics a [...]

Music »

[27 May 2010 | No Comment | ]
Toys “R” Us Selling Pro Tools

Are you older than seven years old?  Well swing by your local Toys “R” Us and grab yourself a copy of Pro Tools.  The monster toy retailer describes it as a way to “easily and affordably craft professional-sounding songs and remixes with M-Powered Essentials software – no experience needed.”  With no experience needed, what are [...]

Music »

[27 May 2010 | No Comment | ]
Making Music with Craftsman Tools

The following music video is put together entirely from the sounds of Craftsman tools.  I’ve seen many of these before but I particularly like when the motors get involved about halfway through.  Hit the jump for some of the most manly music on the Internet.  RHo! RHo! RHo!

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[27 May 2010 | No Comment | ]
Designing Sound Talks Shop with “Nightmare” Crew

Designing Sound has an exclusive interview with Andrew DeCristofaro, Michael Payne and David Farmer of the recent film, “A Nightmare on Elm Street”.  In the interview they talk about some of the challenges they came across while designing for the film such as how far to take the dream sequences without giving it away to [...]

Games, Music »

[27 May 2010 | No Comment | ]
Scoring “Red Dead Redemption”

Guardian.co.uk has a great article up about the process of writing the score for “Red Dead Redemption”.  Among other things, it goes into detail on how musicians, Bill Elm and Wody Jackson restricted themselves to keep the entire score in A minor at 130 BPM.  Playing through the game myself, it sounds completely random at [...]

Film »

[27 May 2010 | No Comment | ]
Dolby and Pixar Push for 7.1 In Theaters

With the upcoming release of ‘Toy Story 3′, Pixar and Dolby Laboratories are working together to release the film in 7.1.  Expressing to most theaters currently supporting Dolby Digital Surround EX that they will only need a software update and ones without will have to invest around $700 per theater – it’s hardly a question.  [...]

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[21 May 2010 | No Comment | ]
Zimoun Builds Noisey Sculptures

“He is interested in the artistic research of simple and elegant systems to generate and study complex behaviours in sound and motion. He creates sound pieces from basic components, often using multiples of the same prepared mechanical elements to examine the creation and degeneration of patterns.”

Music »

[21 May 2010 | No Comment | ]
Sound of Noise [Music Video]

“Police officer Amadeus Warnebring was born into a musical family with a long history of famous musicians. He hates music.  Now, Warnebring is about to face his worst case ever. A group of six excentric drummers, led by revolutionary genius Sanna, has decided to launch a full-scale musical attack using the city, its buildings, its [...]