[23 Jan 2012 | No Comment | ]
We Are Looking For Contributors!

The Sonic Spread is looking for casual contributors for the site.  A lot of my free time has been allocated to other things lately so the site has been suffering as a result.  If you would like to contribute please feel free to contact me. After the jump you can read a bit more about [...]

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Unfiltered »

[24 Sep 2011 | No Comment | ]
Facebook “Sound Design” Group

If you were interested in having a more casual conversation about sound and sharing interesting links, demos, etc., feel free to join the new facebook “Sound Design” group. It’s a closed group so your postings wont spam family members and other friends you might share with on the website.

Unfiltered »

[11 Sep 2011 | No Comment | ]
The Audio Spotlight

Joe Pompei has taken ultrasound waveforms and converted them so that they are audible.  What can you do with this? Well you now have the chance to whisper in someone’s ear from across the room.

Games »

[17 Aug 2011 | No Comment | ]
The Sound of “Need for Speed: The Run”

The guys over at Electronic Arts Black Box have put together a nice video showcasing the work done for Need for Speed: The Run.  I love a good racing game with killer sound work.

Games »

[17 Aug 2011 | No Comment | ]
GDC 2012: Audio Track Advisory Board Talk Shop

Kenneth Young (Media Molecule), Chance Thomas (HUGEsound.com), Scott Selfon (Microsoft), Brian Schmidt (Brian Schmidt Studios), and Tommy Tallarico (Game Audio Network Guild founder) chat with Gamasutra about the current state of game audio and how they want to push the envelope going forward.  They also discuss some of their favorite moments from last years releases [...]

Music »

[17 Aug 2011 | No Comment | ]
Take 5 with Diego Stocco

Diego Stocco sits down with FIDMDigitalArts.com to discuss his approach to sound design and what inspires his creative work.  Check out the video after jump.

Film »

[16 Aug 2011 | No Comment | ]
Catching Up With SoundWorks Collection

I’ve been pretty busy over the last couple months. In that time SoundWorks Collection have produced multiple videos I haven’t had the chance to share. In case you missed them there a slew after the jump.

Games »

[16 Aug 2011 | No Comment | ]
Deus Ex: Human Revolution – Sound & Music

The guys over at Eidos Interactive have put together a video showcasing the audio for Deus Ex: Human Revolution.  They go over the development of the score, designing guns, environments and how they tried to make the soundtrack as immersive as possible.

Music »

[16 Aug 2011 | No Comment | ]
What Can Four 18″ Subwoofers Do?

What can four 18″ subwoofers loaded into the back of a truck do? Well, as shown in this video they can definitely push enough air to shred a phone book to pieces.

Music »

[16 Aug 2011 | No Comment | ]
Death Metal Vocal Exercise

Death metal vocalist, Olle Ekman from Deals Death fame shows you how he warms up his pipes and makes sure he is staying in key.

Music »

[16 Aug 2011 | No Comment | ]
Printz Board (The Black Eyed Peas) Constructs A Beat

Printz Board, the musical director for The Black Eyed Peas, welcomes us into his self-proclaimed “lab” to witness him creating a song from scratch.

Film »

[12 Jun 2011 | No Comment | ]
Flashback: The Sound Design of Tron (1982)

Synthtopia has stumbled upon a cool video showcasing how some of the elements from the original Tron were designed using Foley recordings and re-sampled through a Fairlight CMI.

Unfiltered »

[31 May 2011 | No Comment | ]
BOOM’s Making of “Cinematic Trailers”

The guys at BOOM give a quick peek at the making of their “Cinematic Trailers” sound effects library.

Games »

[31 May 2011 | No Comment | ]
Gamasutra: Bringing Console-Quality Audio To Browser And Mobile Games

Former Shaba Games Audio Director, Brad Meyer talks about his recent experiences with developing for a mobile platform.  He talks about the constraints and how to achieve the best results possible.

Film »

[31 May 2011 | No Comment | ]
SoundWorks Collection: Noise Removal

“Marie Ebbing & Jonathon Stevens offer advanced noise removal services for music and film post production using a suite of tools by the software developer Algorithmix. These noise removal tools are divided into 2 categories, broadband — including surface noise, hiss & hum; and transient — including camera hydraulics, coughs, page turns and other instantaneous [...]

Unfiltered »

[21 May 2011 | No Comment | ]
“Minute of Listening” To Educate Children

“Minute of Listening is a creative learning project which encourages pupils and teachers to engage in 60 seconds of focused listening per day. The project is aimed at developing listening skills and introducing children to a wide range of new sounds. It is also anticipated that Minute of Listening will encourage creative thinking, class discussion [...]

Games »

[21 May 2011 | No Comment | ]
The Blind Gamer That Relies On Sound Design

Terry Garrett is a blind gamer that uses trial and error along with audio cues to help him progress through a video game.  This will surely get you thinking about the significance of our work and how important it is to have clean and unique sounding assets.

Unfiltered »

[17 May 2011 | No Comment | ]
The More You Know: The McGurk Effect

“The McGurk effect is a perceptual phenomenon which demonstrates an interaction between hearing and vision in speech perception. It suggests that speech perception is multimodal, that is, that it involves information from more than one sensory modality.”

Film »

[8 May 2011 | No Comment | ]
SoundWorks Collection: The Lost Thing

Supervising Sound Editor and Sound Designer John Kassab discusses his extensive work on this animated masterpiece bringing to life the world of the Lost Thing.

Film, Games, Music, Television »

[8 May 2011 | No Comment | ]
TONSTURM Fulfills Your Whooshing Desires

The fellas at TONSTURM will be releasing a pretty awesome sounding whoosh library shortly.  You can check out their demo video after the jump.

Film »

[8 May 2011 | 2 Comments | ]
Tomlinson Holman To Head Up Apple Audio?

Holman’s name might not be familiar to you but his contributions to the audio industry surely are. Tomlinson Holman was the inventor of THX (Tomlinson Holman X-Over) and developed the first 10.2 sound system.

Games, Music »

[8 May 2011 | No Comment | ]
The 1,000 Watt “Subsonic” Chair

Designed to represent what it would feel like to sit on a rocket and targeted towards the teenage demographic, Greg Ball has created this “subsonic” chair to get all your bits jigglin’.  Looks great for the house, no? I personally would love to try out some video games with it. Ball describes his creation after [...]

Film, Television »

[5 May 2011 | No Comment | ]
The Less Manly But Enduring, K-Tek E-Z Boom

K-Tek is gearing up to offer production sound recordists an easier and less fatiguing way to boom a scene. The E-Z Boom is set to only be available for rental contracts until a certain demand is needed.

Television »

[24 Apr 2011 | No Comment | ]
Unnecessary Censorship: LOST

I love these so much.  Jimmy Kimmel Live has produced a video for the Blu-ray release of the Lost complete series collection.  This is one of the better ones I’ve seen so I had to share.  It’s a bit of a stretch but it’s still related to audio, right?  Enjoy the Sunday night laugh.

Film »

[23 Apr 2011 | No Comment | ]
Tom Bellfort Talks “Source Code”

One of the few movies this year that had suprised me at the theater was Source Code.  The movie was a lot of fun and was way better than I had expected.  Designingsound.org has published an exclusive interview with Tom Bellfort in which he talks about his work on the film.

Music »

[23 Apr 2011 | No Comment | ]
SoundWorks Collection: Composer Zack Hemsey

“To describe the work and success of 27-year old composer and music producer Zack Hemsey is to describe the current state of music. Inventive. Dedicated. Original.”