Brendan Chilcutt has a small collection of what he is calling the Museum of Endangered Sounds. It’s hard to believe that a lot of kids graduating from high school this year may have never laid ears on these sounds!
If you were interested in having a more casual conversation about sound and sharing interesting links, demos, etc., feel free to join the new facebook “Sound Design” group. It’s a closed group so your postings wont spam family members and other friends you might share with on the website.
Kenneth Young (Media Molecule), Chance Thomas (HUGEsound.com), Scott Selfon (Microsoft), Brian Schmidt (Brian Schmidt Studios), and Tommy Tallarico (Game Audio Network Guild founder) chat with Gamasutra about the current state of game audio and how they want to push the envelope going forward. They also discuss some of their favorite moments from last years releases [...]
Want to hear what a 76 mile long iceberg sounds like while it’s breaking apart and being recorded from 700 miles away? Well you can! Here is a compressed version that was speed up by 200 times the original length to come in at around two minutes long.
I’ve been pretty busy over the last couple months. In that time SoundWorks Collection have produced multiple videos I haven’t had the chance to share. In case you missed them there a slew after the jump.
The guys over at Eidos Interactive have put together a video showcasing the audio for Deus Ex: Human Revolution. They go over the development of the score, designing guns, environments and how they tried to make the soundtrack as immersive as possible.
SoundWorks Collection have put together another video with the Skywalker Sound crew for their work on Pixar’s Cars 2. They talk about the source recording of cars and how passionate director John Lasseter is towards the soundtrack for the film.
Guard House Pictures in association with Dunlop Manufacturing Inc. have put together an awesome documentary about the best selling guitar pedal ever – the Dunlop Cry Baby wah-wah. The documentary features a great group of musicians, engineers and it’s creator Brad Plunkett, discussing their love for this iconic piece of gear and it’s identifiable sound.
“Marie Ebbing & Jonathon Stevens offer advanced noise removal services for music and film post production using a suite of tools by the software developer Algorithmix. These noise removal tools are divided into 2 categories, broadband — including surface noise, hiss & hum; and transient — including camera hydraulics, coughs, page turns and other instantaneous [...]
“Minute of Listening is a creative learning project which encourages pupils and teachers to engage in 60 seconds of focused listening per day. The project is aimed at developing listening skills and introducing children to a wide range of new sounds. It is also anticipated that Minute of Listening will encourage creative thinking, class discussion [...]
Terry Garrett is a blind gamer that uses trial and error along with audio cues to help him progress through a video game. This will surely get you thinking about the significance of our work and how important it is to have clean and unique sounding assets.
“The McGurk effect is a perceptual phenomenon which demonstrates an interaction between hearing and vision in speech perception. It suggests that speech perception is multimodal, that is, that it involves information from more than one sensory modality.”
Holman’s name might not be familiar to you but his contributions to the audio industry surely are. Tomlinson Holman was the inventor of THX (Tomlinson Holman X-Over) and developed the first 10.2 sound system.
Designed to represent what it would feel like to sit on a rocket and targeted towards the teenage demographic, Greg Ball has created this “subsonic” chair to get all your bits jigglin’. Looks great for the house, no? I personally would love to try out some video games with it. Ball describes his creation after [...]